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Friday, October 08, 2004

A few more spoilers...

Just before I head out into the non-'net wilderness, Christian has sent me a few more really interesting spoilers:

Myconid Guard
#41/60; Aberrations; LE; Common; 9 pts
LVL 4; SPD 4; AC 12; HP 25
Melee Attack: +5 (5 + Pacification Spores)
Type: Plant
Special Abilities: Pacification Spores (Living creatures can't make melee or ranged attacks until after its next turn ; DC 15)

Mind Flayer Telepath
#39/60; Aberrations; LE; Rare; 38 pts
LVL 8; SPD 6; AC 15; HP 45
Melee Attack +8/+8 (5)
Type: Aberration
Special Abilities: Mind Blast (Replaces attacks: cone; Stun; DC 17); Psychic Scream [] (Replaces attacks: enemy noncommander creatures are out of command until end of round); Rend +15 (If this creature hits one creature with both melee attacks on the same turn, damage +15 to second attack); Spell Resistance (May ignore spells unless the caster rolls 11+)

Valenar Commander
#21/60; Aberrations; CG; Rare; 38 pts
Commander 4
LVL 6; SPD 6; AC 18; HP 45
Type: Humanoid (Elf)
Melee Attack +10/+10 (10 magic)
Commander Effect: Followers making ranged attacks can target any noncommander enemy.
Comments:
Does Psychic Scream really offer no save?

Jesse
 
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