Merric's D&D Miniatures News Page
 

Merric's Law of Miniatures: Non-Random Packaging, Cheap Prices, and a Large Range of Figures: Choose two.

If you know something about DDM that you want to share with me, e-mail me at merricb@yahoo.co.uk

Recent News:


Strategy Articles:

Sites to visit:

Subscribe in a reader

Games I've been playing:

Thursday, October 07, 2004

Guess what? More spoilers

Unfortunately, my home phone line has gone dead, so I can't update the main spoiler page at the moment. :-( You'll have to content yourself with these updates to the main page.

Aasimar Favored Soul
#11/60; Aberrations; LG/CG; Uncommon; 20 pts
LVL 5; SPD 4; AC 16; HP 40
Melee Attack: +8 (5)
Type: Outsider
Special Abilities: Illuminator (Creatures within 6 squares do not benefit from Conceal, Hide,or Invisible); Resist 5 Acid, Cold, Electricity; Resist 10 Fire; Save +4
Spells: Sorcerer Spells: 1st - [] [] [] [] bless (your warband; attack +1), cure light wounds(touch; heal 5 hp), magic weapon (touch; +1 attack, ignore DR); 2nd - [] [] [] sound burst (range 6; radius 2; 5 sonic damage and Stun; DC14 negates).

Formian Warrior
#22/60; Aberrations; LG/LE; Uncommon; 16 pts
LVL 4; SPD 8; AC 19; HP 25
Melee Attack: +7/+5 (10 + Poison/5)
Type: Outsider
Special Abilities: Immune Cold, Poison; Poison (5 damage whenever poisoned creature activates; DC 14); Resist 10 Electricity, Fire, Sonic; Spell Resistance (May ignore spells unless the caster rolls 11+)

Ethereal Filcher
#23/60; Aberrations; CG/CE; Uncommon; 10 pts
LVL 5; SPD 8; AC 18; HP 20
Melee Attack: +2 (5)
Type: Aberration
Special Abilities:Filch (Replaces attacks: touch; Humanoid or Monstrous Humanoid only, attack -2, melee damage -5 [minimum 5], then Ethereal Filcher is eliminated)

Flesh Golem
#45/60; Aberrations; LE/CE; Rare; 51 pts
LVL 9; SPD 6; AC 18; HP 80
Melee Attack: +10 (15)
Type: Large Construct
Special Abilities: Requires Instruction (This creature acts as though confused if it activates when out of command); DR 5 (Takes 5 less damage from nonmagical melee and ranged attacks); Fearless (Always succeeds on morale saves); Melee Reach 2; Spell Resistance All (Ignores all spells)
Comments: Post a Comment

This page is powered by Blogger. Isn't yours?