Sunday, June 06, 2004
Various spoilers
Redgar, Adventurer
#12/72; Uncommon; LG/CG; Commander 2; 20 pts
LVL: 3; SPD: 4; AC: 19; HP: 25
Melee Attack: +7 (10)
Ranged Attack: +6 (5)
Type: Humanoid (Human)
Commander Effect: Unique followers gain attack +2 and Save +2. WARBAND BUILDING: Unique CG creatures and Unique LG creatures are legal in your warband
Special Abilities: Unique. Cleave
Basilisk
#13/72; Uncommon; CG; 27 pts
LVL: 6; SPD: 4; AC: 16; HP: 45
Melee Attack: +8 (10)
Ranged Attack: -
Type: Magical Beast
Special Abilities: Difficult 20. Blind-Fight; Gaze Attack (Replaces attacks: range 6;destroys nearest living target creature and turns it into a statue; DC13)
Deepshadow Elf
#14/72; Uncommon; CG; 22 pts
LVL: 7; SPD: 9; AC: 18; HP: 25
Melee Attack: +8/+5 (10 magic/5)
Ranged Attack: +9 (5)
Type: Humanoid (Elf)
Special Abilities: Evade Damage (If this creature successfully saves against a damaging spell or special ability, it takes no damage); Sneak Attack +15
Half-Giant Psychic Warrior
#17/72; Rare; CG; 42 pts
LVL: 7; SPD: 6; AC: 15; HP: 55
Melee Attack: +11 (25 magic)
Ranged Attack: -
Type: Giant
Special Abilities: Cleave;Ghost Touch (this creature's melee attacks ignore incorporeal)
Spells: Psionics 19pp--biofeedback 7pp (self; gain DR 5), dissolving weapon 3pp (self; damage +15 acid, next attack), hustle 3pp (self; +6 speed this turn, swift action)
Medium Astral Construct
#20/72; Common; CG; 10 pts
LVL: 2; SPD: 10; AC: 18; HP: 30
Melee Attack: +4 (5)
Ranged Attack: -
Type: Construct
Special Abilities: Requires Commander
Crucian
#24/72; Uncommon; LG/LE; 8 pts
LVL: 3; SPD: 4; AC: 21; HP: 20
Melee Attack: +5(5) Humanoid(Reptilian)
Ranged Attack: -
Bladeling Fighter
#28/72; Common; LE; 21pts
LVL: 2; SPD: 6; AC: 22; HP: 20
Type: Outsider
Melee Attack: ???
Ranged Attack: -
Special Abilities: DR 5; Immune Acid; Razor Storm[] (Replaces attacks: cone; 10 damage; DC 15, then Bladeling Fighter gains –3 AC); Resist 5 Cold, Fire
King Snurre
#33/72; Rare; LE; Commander 4; 165 pts
LVL: 6; SPD: 16; AC: 24; HP: 150
Melee Attack: +22/+17 (25 magic+ 10 fire)
Ranged Attack: -
Type: Large Giant
Commander Effect: Followers gain Pushback(When this creature's melee attack deals damage to a smaller creature, it may push the smaller creature one square). WARBAND BUILDING: CE Giants are legal in your warband.
Special Abilities: Unique. Cleave; Immune Fire; Melee Reach 2; Pushback (When this creature's melee attack deals damage to a smaller creature, it may push the smaller creature one square); Save=10
(King Snurre is higher level on the D&D Quick Reference side.)
Scarlet Brotherhood Monk
#39/72; Uncommon; LE 20 pts
LVL: 5; SPD: 8; AC: 15; HP: 35
Melee Attack: +6/+6(10 magic + Poison)
Type: Humanoid(Human)
Special Abilities: Deflect Arrows (+4 AC against ranged attacks); Poison (5 damage whenever poisoned creature activates; DC 16); Powerful Charge +5; Save +4
Bugbear Footpad
#42/72; Common; CE 16 pts
LVL: 5; SPD: 6; AC: 20; HP: 35
Melee Attack: +10 (10 magic)
Ranged Attack: +7, range 6 (10)
Type: Humanoid (Goblinoid)
Special Abilities: Hide; Sneak Attack +5
Ghast
#49/72; Common; CE; 25 pts
LVL: 4; SPD: 6; AC: 17; HP: 30
Melee Attack: +7 (10+Paralysis)
Ranged Attack: -
Type: Undead
Special Abilities: Difficult 5. Paralysis (DC 15); Stench (Adjacent living creatures gain attack -2, save -2, and -2 AC).
Grick
#51/72; Common; CE; 5 pts
LVL: 2; SPD: 6; AC: 16; HP: 10
Melee Attack: +6/+6 (5 magic)
Ranged Attack: -
Type: Aberration
Special Abilities: Difficult 20. DR 5;Ravenous Hunger (When this creature destroys a living enemy, its speed is reduced to 0); Wandering Monster (Instead of placing this creature on your assembly tile at the start of the battle, place it on a random feature tile)
Orc Brute
#56/72; Common; CE; 8 pts
LVL:1; SPD: 9; AC: 12; HP: 15
Melee Attack: +7 (15)
Type: Humanoid (Orc)
Special Abilities: Difficult 1
Tanarukk
#59/72; Common; CE; 11 pts
LVL: 5; SPD: 4; AC: 15; HP: 20
Melee Attack: +8(10)
Ranged Attack: -
Type: Outsider
Special Abilities: Difficult 4. Resist10 Fire; Spell Resistance
Behir
#66/72; Rare Huge; CG/CE; 75 pts
LVL 9; SPD 8; AC 20; HP 95
Melee Attack: +15 (15 + Constrict)
Ranged Attack: -
Type: Huge Magical Beast
Special Abilities: Difficult 5. Breath Weapon [] (Replaces attacks: line; 25 electricity damage; DC 19); Constrict (smaller creature skips next turn and takes 15 damage; DC 16 negates); Immune Electricity; Melee Reach 2.
Fiendish Tyrannosaurus
#68/72; Uncommon Huge; CE; 122 pts
LVL: 8; SPD: 8; AC: 14; HP: 180
Melee attack: +20 (25 magic + Chomp)
Ranged Attack: -
Type: Huge Magical Beast
Special Abilities: Difficult 6. Chomp (Smaller
creatures take +10 damage; DC 15 negates); DR 5; Melee Reach 2; Resist 10 Cold, Fire; Save=10; Smite Good +20 []; Spell Resistance
Nightwalker
#72/72; Uncommon Huge; CE; 393 pts
LVL: 21; SPD: 8; AC: 32; HP: 180
Melee Attack: +19/+19 (30 magic)
Ranged Attack: -
Type: Huge Undead
Special Abilities: Blindsight; Cleave; Conceal 6; DR 5; Immune Cold; Melee Reach 3; Save=10; Spell Resistance
Spells: 4th-quickened unholy blight [] (sight; radius 4; good creatures take 15 damage and gain attack -2, swift action; DC 18); 5th-cone of cold [] (cone; 30 cold damage; DC 19); 7th-finger of death [] (range 6; destroy living creature; 25 damage instead on successful save, DC 21)
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Various spoilers